MANTRA
10 person team working an FPS inspired by Titanfall and Doom. Level creation and scripting from concept to final product. My level was choosen to showcase the game, at Steam Next Fest 2025.
My Contributions
Level creation from concept to final product with technical implementation
Level Design & Technical Implementation

- Level creation from concept to final product
- Scripted puzzles and events using UE4 Blueprint
- Rapid prototyping of level layouts and mechanics
- Created interactive elements including rotating laser dodging cylinders, moving cargo containers, and wall running volumes
- Prioritized fast-paced vertical combat and multi-level combat encounters
- Conducted level design reviews and playtests
Technical Design & Implementation
Bridging level and technical design through Blueprint scripting and dynamic gameplay systems
Environmental Hazards
It was my responsibility to create environmental hazards that would challenge players and help the level's pacing. I designed hazards like rotating laser carousels and giant fan blades that players must navigate around. These hazards were scripted using UE4's Blueprint system.
Rapid Prototyping & Level Scripting
Built a moving container system using Blueprint and custom splines to transport players between areas. Features heavily as a core mechanic in the level. The system was used to assist in traversal and environmental storytelling.
Script and rapidly prototype level progression and traversal challenges using Unreal 4's Blueprint system.