MANTRA

Role
Level Designer
Engine
Unreal Engine 4
Type
Volunteer Project

10 person team working an FPS inspired by Titanfall and Doom. Level creation and scripting from concept to final product. My level was choosen to showcase the game, at Steam Next Fest 2025.

My Contributions

Level creation from concept to final product with technical implementation

Level Design & Technical Implementation

Cargo facility exterior environment
  • Level creation from concept to final product
  • Scripted puzzles and events using UE4 Blueprint
  • Rapid prototyping of level layouts and mechanics
  • Created interactive elements including rotating laser dodging cylinders, moving cargo containers, and wall running volumes
  • Prioritized fast-paced vertical combat and multi-level combat encounters
  • Conducted level design reviews and playtests

Technical Design & Implementation

Bridging level and technical design through Blueprint scripting and dynamic gameplay systems

Environmental Hazards

It was my responsibility to create environmental hazards that would challenge players and help the level's pacing. I designed hazards like rotating laser carousels and giant fan blades that players must navigate around. These hazards were scripted using UE4's Blueprint system.

Rapid Prototyping & Level Scripting

Built a moving container system using Blueprint and custom splines to transport players between areas. Features heavily as a core mechanic in the level. The system was used to assist in traversal and environmental storytelling.

Script and rapidly prototype level progression and traversal challenges using Unreal 4's Blueprint system.